Session 8 - Holy Cow there's a lot going on...
Session 8 - Holy Cow there's a lot going on...
Alrighty folks, this is a doozy of a recap. Bear with me, because I was able to break this down into 8 segments (it was the least number I could do while maintaining mine and Cooper's sanity...). Without further ado, here we go!
SEGMENT 1: The Dwarven Artifact
Long story short, we spent 5 days to unlock the damn thing with the following Dwarven Clan names:
- 'Peckish Tongs of Alabaster Hills'
- 'The Diamondback Muarders of Shiny Sea'
- 'Wale Hunters of the Agate Isles'
- 'Moonlight Berry Pickers of Ista'
- 'Titan Slayers of Brown Battle Ulgard'
We also found a diamond that had the map of 'Three Hammers Doom' etched on the inside.
SEGMENT 2: Goblin Stomping
Grub the Goblin was giving us info about the Rat Clan and mentioned that the sewer exits near that clan came out by a well in the prison (which we find much later in the game). We embark forward to clean out the rest of the gobbos, only to find the Rat Clan has been captured by the League of Myth (SUCH A COOL NAME!) and sold to a dwarven caravan for training.
We went to Constable Daryl to claim our reward for cleaning out the gobbos and found little reward as we didn't fully complete his To-Do list. But we got more added to our to-do and here was what information we gathered:
1.) New drug on the street called sugar star sold by One Eyed Willy in the Garden of Leena.
2.) Treant movements are uprooting farmers
3.) The murder on Artemis St. that ended in liquidifying a gnome (poor gnomes)
4.) Lady Lux had a drug ring set up that we needed to bust (rivals and that sort of stuff but we didn't think much of it)
We decided to take on the treant problem first.
SEGMENT THREE: Rampaging Trees
We made our way to the rampaging trees and found a destoryed home where there was a treant in the middle of it plotting. Hush sent Dia to talk to the treant and see if we could approach and arrange peaceful negotiations. The treant named 'Brawn' reveals the following:
1.) It was summoned by Benny to awaken trees to build stone towers to fight 'The Horde'.
2.) There are several towers around The Rock being built
3.) A map of the city highlighting the Blackcloak keeps as 'Safe Houses'
4.) Vale and Hush arrange negotiations with the treant to supply the build with our own resources to clear them out peacefully. It takes two weeks in game time to complete the tower.
We go back to Daryl to report after putting out a treant's arm that was on fire and healing it. Then leads us into.....
SEGMENT FOUR: The Confrontation
When we told Daryl about what we were doing with the treant, he lost his temper and wanted us to destroy all of them or use the time we had to build up a small armada to deal with the treants. When we told him about the BlackCloak keeps being marked as 'Safe Houses', he wanted a list of all the trees in the area to destroy himself. (They're all walnut trees btw).
Tension between Daryl and party rose, when Maev decided to show her hand and try to blackmail him to cooperate with our plan. When that was not working, Mouse revealed her identity to try and sway Daryl in our favor. Daryl got mad again, and mentioned that he already knew about her identity. Things went SUPER south, and we left without our reward in slight anger. Later, someone delivered our bounty to us and told Mouse 'Daddy will take care of it' or something to that extent. She's super pissed off. We decide now's the best time for us to find out about Benny.
SEGMENT FIVE: The Prison Heist
Someone (maybe Mouse) disguised themselves as Daryl and broke us into the prison. We found that the prison system is super duper unjust and oppressive. We stumbled upon Bartholomewl as he was collecting his grandson's body. (Throw back to game 1 or 2 where this guy is the owner of the Over Sized Cup). Our group found a file room and collected the files of the following members in society:
- Ourselves
- Queen Pheobe who is old af
- Daryl
- Brax Boatmurder
We also find out through the rumor mill, the lycanthropy problem has been sorted out.
SEGMENT SIX: Gobbo 'Napping
We come home to find that the Gobbo's have taken a small group of the Boatmurder clansmen as hostages to the great Pickle Lord. After dispersing the gobbos, Tsapps wakes the dwarves up and chit chats with them. Mouse talks about trade agreements that they can arrange. They give Maev black idols of Amok which causes concern.
It is then revealed that they have like 11 chests of idols that we end up buying off of them, and they tell us they got them from Richard, Mouse's brother.
We take the idols to the Temple of Roe Gorath and dispose of them with the help of their clergy and Maev. The idols were causing peasants to go on riots (influenced feelings and emotions). When we told the clergy about Richard, they asked us to arrest him, which we declined. We don't want to get involved in that portion of adventuring, and instead take it and the clergy's gold to the League of Myth (still a cool name).
We met with Goody McGoodshoes who's a half-orc paladin and they accepted the bounty. Later while out in the streets, we got the gold back from a kiddo, who told us 'Daddy doesn't want you to worry' and an IOU from the League of Myth.
SEGMENT 7: GOD'S CELLPHONE
Long story short, we tried to turn in the vault key to the bank master, and we got god's cellphone out of the deal. It's also Zenith's watch. We take it to his temple and talk with Ober, who tried to seduce Maev into following his god. We found that the Hour/Minute hand determines where we can go. Between 12-1, we can talk to the gods. We opened communications w/God and spoke with Zenith. Zenith mentions the following:
1.) Portals to material plane are shut off and have been for 3 months.
2.) Gods can't communicate with mortals nor can we see them.
3.) Amock has killed the portal guardian, Portmetheus.
4.)A horde will be taking on the city in three months time.
5.) Ober has been reading copied of 'The Book of the Damned' and Lady Sylas has the originals (Vale light those copies on fire much to Mouse's dismay).
6.)Lady Sylas + King are making an army of undead that are wandering in the city sewers.
7.) Tieflings in the walls are basically going to be used as a buffer against the horde resulting in their mass murder.
8.) Benny is in the S.E. Tower of the walls.
9.) All Mother wants us to leave Amock alone
10.) Watch will take us to 'Three Tongs'
11.) Gods on't know about Amock
12.) There are missing and or dead Gods.
MISSING/DEAD GODS:
1) A.M.
2.) SALT
3.) DOE GORATH
4.) PETURMAMA
5.) DESMADUKE
A lot to take in...... and finally -
SEGMENT 8: Stashes
We finally follow up on the stashes that Lady Sylas has been sending throughout the Rock and our lookouts have reported a near by one. We go to investigate and find that there are 'Dwarven Artifacts' which are really adamantine spears and medical kits en masse being stored. We also find a roster of volunteers for Blackcloak Militia. We leave the gear there, and begin to ponder our next steps.
And that's the recap. Lots of stuff happened and I hope the notes are clear enough to make sense of them. Thanks ya'll!
SEGMENT 1: The Dwarven Artifact
Long story short, we spent 5 days to unlock the damn thing with the following Dwarven Clan names:
- 'Peckish Tongs of Alabaster Hills'
- 'The Diamondback Muarders of Shiny Sea'
- 'Wale Hunters of the Agate Isles'
- 'Moonlight Berry Pickers of Ista'
- 'Titan Slayers of Brown Battle Ulgard'
We also found a diamond that had the map of 'Three Hammers Doom' etched on the inside.
SEGMENT 2: Goblin Stomping
Grub the Goblin was giving us info about the Rat Clan and mentioned that the sewer exits near that clan came out by a well in the prison (which we find much later in the game). We embark forward to clean out the rest of the gobbos, only to find the Rat Clan has been captured by the League of Myth (SUCH A COOL NAME!) and sold to a dwarven caravan for training.
We went to Constable Daryl to claim our reward for cleaning out the gobbos and found little reward as we didn't fully complete his To-Do list. But we got more added to our to-do and here was what information we gathered:
1.) New drug on the street called sugar star sold by One Eyed Willy in the Garden of Leena.
2.) Treant movements are uprooting farmers
3.) The murder on Artemis St. that ended in liquidifying a gnome (poor gnomes)
4.) Lady Lux had a drug ring set up that we needed to bust (rivals and that sort of stuff but we didn't think much of it)
We decided to take on the treant problem first.
SEGMENT THREE: Rampaging Trees
We made our way to the rampaging trees and found a destoryed home where there was a treant in the middle of it plotting. Hush sent Dia to talk to the treant and see if we could approach and arrange peaceful negotiations. The treant named 'Brawn' reveals the following:
1.) It was summoned by Benny to awaken trees to build stone towers to fight 'The Horde'.
2.) There are several towers around The Rock being built
3.) A map of the city highlighting the Blackcloak keeps as 'Safe Houses'
4.) Vale and Hush arrange negotiations with the treant to supply the build with our own resources to clear them out peacefully. It takes two weeks in game time to complete the tower.
We go back to Daryl to report after putting out a treant's arm that was on fire and healing it. Then leads us into.....
SEGMENT FOUR: The Confrontation
When we told Daryl about what we were doing with the treant, he lost his temper and wanted us to destroy all of them or use the time we had to build up a small armada to deal with the treants. When we told him about the BlackCloak keeps being marked as 'Safe Houses', he wanted a list of all the trees in the area to destroy himself. (They're all walnut trees btw).
Tension between Daryl and party rose, when Maev decided to show her hand and try to blackmail him to cooperate with our plan. When that was not working, Mouse revealed her identity to try and sway Daryl in our favor. Daryl got mad again, and mentioned that he already knew about her identity. Things went SUPER south, and we left without our reward in slight anger. Later, someone delivered our bounty to us and told Mouse 'Daddy will take care of it' or something to that extent. She's super pissed off. We decide now's the best time for us to find out about Benny.
SEGMENT FIVE: The Prison Heist
Someone (maybe Mouse) disguised themselves as Daryl and broke us into the prison. We found that the prison system is super duper unjust and oppressive. We stumbled upon Bartholomewl as he was collecting his grandson's body. (Throw back to game 1 or 2 where this guy is the owner of the Over Sized Cup). Our group found a file room and collected the files of the following members in society:
- Ourselves
- Queen Pheobe who is old af
- Daryl
- Brax Boatmurder
We also find out through the rumor mill, the lycanthropy problem has been sorted out.
SEGMENT SIX: Gobbo 'Napping
We come home to find that the Gobbo's have taken a small group of the Boatmurder clansmen as hostages to the great Pickle Lord. After dispersing the gobbos, Tsapps wakes the dwarves up and chit chats with them. Mouse talks about trade agreements that they can arrange. They give Maev black idols of Amok which causes concern.
It is then revealed that they have like 11 chests of idols that we end up buying off of them, and they tell us they got them from Richard, Mouse's brother.
We take the idols to the Temple of Roe Gorath and dispose of them with the help of their clergy and Maev. The idols were causing peasants to go on riots (influenced feelings and emotions). When we told the clergy about Richard, they asked us to arrest him, which we declined. We don't want to get involved in that portion of adventuring, and instead take it and the clergy's gold to the League of Myth (still a cool name).
We met with Goody McGoodshoes who's a half-orc paladin and they accepted the bounty. Later while out in the streets, we got the gold back from a kiddo, who told us 'Daddy doesn't want you to worry' and an IOU from the League of Myth.
SEGMENT 7: GOD'S CELLPHONE
Long story short, we tried to turn in the vault key to the bank master, and we got god's cellphone out of the deal. It's also Zenith's watch. We take it to his temple and talk with Ober, who tried to seduce Maev into following his god. We found that the Hour/Minute hand determines where we can go. Between 12-1, we can talk to the gods. We opened communications w/God and spoke with Zenith. Zenith mentions the following:
1.) Portals to material plane are shut off and have been for 3 months.
2.) Gods can't communicate with mortals nor can we see them.
3.) Amock has killed the portal guardian, Portmetheus.
4.)A horde will be taking on the city in three months time.
5.) Ober has been reading copied of 'The Book of the Damned' and Lady Sylas has the originals (Vale light those copies on fire much to Mouse's dismay).
6.)Lady Sylas + King are making an army of undead that are wandering in the city sewers.
7.) Tieflings in the walls are basically going to be used as a buffer against the horde resulting in their mass murder.
8.) Benny is in the S.E. Tower of the walls.
9.) All Mother wants us to leave Amock alone
10.) Watch will take us to 'Three Tongs'
11.) Gods on't know about Amock
12.) There are missing and or dead Gods.
MISSING/DEAD GODS:
1) A.M.
2.) SALT
3.) DOE GORATH
4.) PETURMAMA
5.) DESMADUKE
A lot to take in...... and finally -
SEGMENT 8: Stashes
We finally follow up on the stashes that Lady Sylas has been sending throughout the Rock and our lookouts have reported a near by one. We go to investigate and find that there are 'Dwarven Artifacts' which are really adamantine spears and medical kits en masse being stored. We also find a roster of volunteers for Blackcloak Militia. We leave the gear there, and begin to ponder our next steps.
And that's the recap. Lots of stuff happened and I hope the notes are clear enough to make sense of them. Thanks ya'll!
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